No Source Code? No Problem

(queue.acm.org)

30 points | by ibobev 4 hours ago

6 comments

  • nolffan 2 hours ago
    This has been an unexpected outcome of agentic coding for me.

    I recently ‘rescued’ [0] one of my favourite video game series, No One Live Forever, which is kind of lost to IP hell. It’s been an enjoyable experience, I learnt a lot, and it’s feels great to have revitalised the game.

    0: https://github.com/nolffan

    • the_voice 38 minutes ago
      I'm with you, I wouldn't have expected this a year ago. While it's been awesome for the hacker ethos, I worry that it might be too much too quickly. Commercial software will push to online-only business models to protect their IP from decomplication. For legacy/retro software, this couldn't be better.

      One angle I don't see anyone talking about (perhaps because I'm mistaken) is that this is terrible news for Nvidia. AMD also makes great hardware, but their software is often seen as holding them back. A successful open-source CUDA port/decomp could devastate the AI pecking order.

      • nolffan 7 minutes ago
        I’d get decompiling whilst the tokens heavily subsidised. Adobe should be pretty scared.
      • Razengan 29 minutes ago
        > Commercial software will push to online-only business models to protect their IP from decomplication.

        uhm.. My dude, AI can make entire apps from just a couple English sentences, it'll handle cloning an entire online-only app it can see (and sniff)

    • ChickeNES 1 hour ago
      I've always meant to play this, had actually asked GPT about doing a decomp jsut the other day, and it surfaced yours. Nicely done
      • nolffan 6 minutes ago
        Give it a go and file me some bugs. :D
    • metadat 1 hour ago
    • Razengan 27 minutes ago
      AI can also fix OS compatibility issues for older games:

      I had Aviary Attorney lying around (great game btw, even if you don't like Phoenix Wright) but it wouldn't run on newer macOS versions. I tried asking Astra on a whim, looked away, and within a few minutes it was on screen!

      Turns out "The game used 32-bit Node-WebKit, an old combination of Node.js and Chromium that modern macOS cannot run. Its actual game content was HTML, JavaScript, images, and audio, so replacing the runtime was feasible."

  • cadamsdotcom 1 hour ago
    (Article is from 2003 but I'll comment on the sentiment)

    A new era of ownership is here.

    I ported a closed-source game I'm a huge fan of from mac to iOS so I could play it on the go. No plans to release it; just sweet to play how I want.

    The limit is your imagination!

    • an0malous 16 minutes ago
      How much does it generally cost? Like ballpark
  • csnover 2 hours ago
    (2003)
    • Razengan 25 minutes ago
      Clearly a time-traveling AI
  • silentkat 1 hour ago
    [dead]
  • optimiz3 1 hour ago
    All my monthly software subscriptions have been going bye-byte. No more Bookmap, Adobe, or Quickbooks!
    • oidar 1 hour ago
      Did you implement bank sync for you quickbooks replacement?
    • geraneum 1 hour ago
      I’m curious what Adobe software were you using that’s replaced, and with what?
      • esafak 1 hour ago
        probably https://getartcraft.com/ It's really shaping up, from the activity I see in Github.
        • mjr00 1 hour ago
          There's a lot of activity, but not a lot of it is from people who know what they're doing. Photocraft is less usable now than it was on release, which is impressive. One of the latest releases (I believe 0.11) had a bug where choosing a color on the color palette would hard lock Windows and require a physical restart.
    • tyromaniac 1 hour ago
      Did you read the article?
  • amelius 2 hours ago
    The authors should have a look at: https://news.ycombinator.com/item?id=50152466