I wonder what the implementation actually adds over the idea itself. At least part of the appeal of these kinds of projects used to be "wow, someone was actually crazy/eccentric/obsessive enough to go through the effort to do this".
If the idea is clearly feasible, and it's just a question of putting in the work, then what is the point of having an LLM actually do it?
I feel it ends up being no better than a post saying "imagine if...", to the mild amusement of the reader, so essentially it ends up as an instance of "just show me the prompt".
I think that this is a fair point, for the general plethora of hobby projects present as well! However, I'd like to think I put a lot of effort into this, and this also isn't my first DOOM oriented project. Ever since I've been aware of the trend of running DOOM on unconvential things (around 10-12 years ago, when I first started coding) I've engaged in tens of these projects throughout my development journey. I've ran DOOM on toothbrushes, old chips, broken down TV's etc. not that any of this is especially impressive for the context of the challenge. I've also been an avid contributor of some OS repositories revolving around this, e.g. ViZDoom
Regarding this project, throughout the 3 weeks I've been working on it, the entirety of the design has been mine, the initial backbone coding was mine, essentially everything that wasn't a doc was mine. After I started scaling up, I naturally dispatched a lot of this work to LLMs, and I see no issue in this. I am not unemployed, I do not have the absurd free time in my hands to handwrite docs or code (for the scaling-up) for a hobby project.
If you and any other people believe that they could create something more impressive, please, by all means. If you have more time in your hands, and handwrite everything about your hobby projects, I think thats incredible! But I will not accept the meaningless burden of limiting myself and my projects just to prove that I'm "crazy" and wrote the code myself.
There’s no use in writing docs at all if they contain near-zero density of information that can actually be deciphered. LLM word salad is not documentation, it’s only useful if all you care about is checking the box "[ ] write documentation".
I havent fully recursed but what I have done with this is use a DOOMformer to generate a level, have python compile it, have DOOMformer generate the name of the level, and use a DOOMformer brain to complete said level. I have also trained said DOOMformer (you can see the levels "weights" updating as it trains) to aim better lol
I think it might be more interesting to target Boom/Boom-compatible, if possible, rather than ZDoom. ZDoom already has so many advanced features, you could implement the entire thing trivially in ACS. At least a table of required engine features would be nice to see; some are likely already supported in other source ports.
the backbone implementation using ZDoom certainly wasnt difficult, but some aspects of scaling up were tricky. I definitely want to make it at least Boom compatible eventually
Next step - take the cpu implemented in transformers implement it here and make it play doom. The compute needed still won't be able run Crysis well though.
If the idea is clearly feasible, and it's just a question of putting in the work, then what is the point of having an LLM actually do it?
I feel it ends up being no better than a post saying "imagine if...", to the mild amusement of the reader, so essentially it ends up as an instance of "just show me the prompt".
Regarding this project, throughout the 3 weeks I've been working on it, the entirety of the design has been mine, the initial backbone coding was mine, essentially everything that wasn't a doc was mine. After I started scaling up, I naturally dispatched a lot of this work to LLMs, and I see no issue in this. I am not unemployed, I do not have the absurd free time in my hands to handwrite docs or code (for the scaling-up) for a hobby project. If you and any other people believe that they could create something more impressive, please, by all means. If you have more time in your hands, and handwrite everything about your hobby projects, I think thats incredible! But I will not accept the meaningless burden of limiting myself and my projects just to prove that I'm "crazy" and wrote the code myself.
>a handwritten digit takes 163 seconds of real-time DOOM in one map at the default schedule and 8 seconds at --opt 3.
What does this refer to? What does schedule mean here, and what are these opt levels?
Edit: oh sweet Jesus
https://github.com/mottopanikeiku/doomformer/blob/main/docs/...
Nothing on this page looks made by a human, its _all_ generated, not a tiny bit of it, _all_ of it.
Guess having the word "doom" and "transformer"in your publication is enough today.
I havent fully recursed but what I have done with this is use a DOOMformer to generate a level, have python compile it, have DOOMformer generate the name of the level, and use a DOOMformer brain to complete said level. I have also trained said DOOMformer (you can see the levels "weights" updating as it trains) to aim better lol
You mean Claude turned?
I made a classifier play doom[0]. But you turned the whole network into Doom! Amazing
0: https://playground.jeffyclassify.com/#doom